This fascinating non-fiction book discusses a fairly unknown link between video games and war. It covers how the U.S. military became the main backer of video games, the benefits of video games for military training, the blurring line between video games and war in pop-culture, the Video Game War of 1990-1991, the U.S. military’s use of video games as a means of recruitment, the evolution of military video games, and how video games are used to treat war veterans. This is a great read for students to enhance their knowledge on technology used by the military and to learn that the very games they play serve a greater purpose, too.
Author: Greg Kirmser Interest Levels: 6 - 9 |
Reading Levels: 2, 4, 6, 8 |